Translate

Barbarian = 野蛮人 = barbaar = варвар
Archer = 弓箭手 = boogschutter = лучник
Goblin = 小妖精 = aardmannetje = глобулин
Giant = 巨人 = reus = гигант
Wall breaker = 墙壁断路器 = muur breaker = стене выключатель
Wizard = 巫师 = tovenaar = волшебник
Healer = 治疗师 = heler = целитель
Dragon = 龙 = draak = дракон
Minions = 爪牙 = minions = приспешников

Wednesday 20 August 2014

War Debriefing

From the desk of General Straw....

Another war, another close one, yet another loss.  This last war was just draining.  We started off horribly slow and then made a contest out of it.  The result was the same.
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Luring Troops Out:
To beat the dead horse another time.  Unless you are doing an all dragon attack, you pretty much have to lure out the clan castle troops AND KILL THEM or you won't get 3 stars.  It's as easy as that.  There's really no exceptions unless you have significantly overpowered troops.  This includes when doing wizards, giants, balloons or anything.  The first two attacks reiterated that but plenty of others followed suit.  Please read the past half dozen recaps for tricks on how to actually lure them and kill them.  Note, making a circle or moon around them is necessary as dragons, wizards or balloons do splash damage and will destroy you when your troops are stacked.  Not luring clan castle troops out correctly will more than likely result in a temporary boot from the clan going forward.  It will serve as a warning to remind you to do this and then if it continues to happen the boot will lose temporary and become permanent.  I hate this as I'm friends with everyone in the clan but I hate losing and wake up calls are needed.

The Cost Of Warring
Wars are expensive.  I lost 1 million this war and it sucks.  My townhall is a day away from finishing and I really could've used that money to buy a new DE drill.  We don't really war to earn a profit but when you do win it definitely helps you recoup the costs.  We war as it provides another fun aspect to the game and it should unite the clan with a common goal.  Everyone needs to be putting their best troops forward to help shoulder the cost of the wars.  When we win wars, we all have a chance to at least make some gold and DE profits.  If you don't have a viable strategy for how you're going to attack, use dragons.  They are simple, they are easy, and they usually always 2 or 3 star everyone.

Requesting Troops:
First things first.  Request troops for war.  I saw a few attacks where people went in without help.  Next, when you are requesting troops for wars.  Ask for the best troops possible.  I saw many times people saying anything or level 4 troops.  This is war, at the bottom levels some level 6 giants or level 5 wizards can destroy nearly half of your opponents base by themselves.  Find the troops that work best for your strategy and ask for high level troops.  The people who are able to donate those high level troops are here for you and want to help you out.  This is soo simple that if I see it next time, you're going to get called out on it.

Getting the 3 stars.  It is soo important for the bottom 50% of our enemy clan to be 3 starred.  These are the must haves to have any shot at winning a war.   It will be impossible to win a war without the 45-60 stars of the bottom people being 3 starred.  This needs to also occur from our bottom 60% of people.  The reasoning is, you need to let the top ten to fifteen people go out and attempt to get 1-2 stars on their top 10 people.  The top 10 people are impossible to fully roll, it just cannot happen, but we cannot just rely upon the bottom stars either.  So we need to have the bottom clean up what they can to allow the top half to their work.  This is why its very important to try and attack within your range for your first attack and then to understand where the clan is for the second attack.  If other clan mates are struggling, we'll need help dropping down and picking up those stars.  Additionally, if you couldn't get 3 stars during your first attack, you really need to look at moving down and finding someone who hasn't been 3 starred yet that is lower.  Unless you just really messed up, or have a drastically better strategy, the ordering system is fairly accurate and as you move up, the defenses are going to harder.  

Spells:
Be sure to place your spell in the correct spot.  This means ensuring you're getting the corner of your current troops while leading them to their next few locations.  Additionally, make sure you're actually healing/raging troops that matter.  I've seen a rage be performed on just a few archers.  Really? A few archers, how does that help?  The rage needs should be used to eliminate clan castle troops that have been drawn out or should be used when you have a sizable quantity of troops ready to inflict maximum damage.  

Participation:
Everyone needs to use all of their attacks.  As evident by last weeks war.  If you don't fully participate in the war, you won't remain in the clan.  The clan is planning on downsizing, we need to get rid of 3 people which is going to be rough.  Show you want to be here by doing amazing donations, by showing you've learned how to war and that you want to participate.  

Dibs:
My final note is on dibs.  If you call dibs on someone, you really have to be ready to attack that person.  We've previously said 3 hours but I would like to shorten it to 1 hour.  Additionally, you need to have an attack in mind.  I wish I had recorded statistics on the dibs from last time.  I know that of the many dibs called, most were done right away and I'm appreciative of that.  However, of the dib calls, many did not earn 3 stars.  Thanks to those that did.  I remember Antilles had an amazing attack on 21 that I didn't think he could do, but the others I remember that Brett, Spartian, Baby were not able to 3 star their dib attacks.  Most of those just ran out of time but its part of understanding a strategy to ensure you don't allow quantity of archers to be eaten by a mortar.  

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