Hey guys! As our clan continues to level from our great
farming skills, more and more of us are hitting TH9+. Now, I still firmly
believe that against TH8s and lower, dragons/hogs are your best options.
However, as many of us are finding out, both of those do not really work well
against TH9s and above. So different strategies are needed! Today, I’d like to
talk about one of those: GoWiPe!
GoWiPe is so named because of its unit composition: Golems,
Wizards, and Pekkas. There are many minor variants to it, but those are the
primary units. GoWiPe is a 3 star strategy against TH8s (and lower) and TH9s
with weak walls. Note that, due to its lack of mobility, you cannot count on
getting 3 stars with GoWiPe against tough TH9s and TH10s. Those require even more
advanced strategies that we can talk about when we are comfortably 2-starring
these tough bases.
The purpose of a GoWiPe is to get your wizards, pekkas, and possibly
heroes into the core. The high level strategy for this is:
- Deploy golems to absorb front-line enemy fire
- Clear trash with wizards behind golems in order to create funnel
- Open path to core with wbs/jump spells
- Send pekkas and additional wizards to core
- Profit
Let’s talk about each point individually.
Step 1: Golem
Deployment
First, let’s talk about golems. Golem damage is TERRIBLE.
Their purpose is NOT to destroy defenses (like giants). They tank, and that is
it. Do not use a rage spell to rage a golem. It’s like taping a knife to a
tortoise: still not very dangerous. The golem is a sponge. If you finish a
battle with a golem with a lot of life left, you either used it wrong or didn’t
need one. Their 30 space is completely wasted if they don’t absorb a lot of
damage. Wizards do 18 times more damage for the space! Don't waste spells on golems. If they die, they did their job!
Anyway, golem deployment is critical. Most commonly you will
bring 2 golems. Sometimes 1 will work, sometimes you might need 3 (rare). The
point is drop them so that you draw enough fire that wizards can clear the
buildings you need behind them in order to create a funnel.
Look in the image I attached. All the space between the
two cannons is safe to drop wizards.
Sometimes to create a funnel, you only
need a single golem. Look at a screencap from a GoWiPe I did this past war:
That single golem was enough to draw fire from all nearby
defenses, and the base lent itself to a natural funnel.
Step 2: Create a Funnel
I’ll briefly define funnel here in case anyone is confused.
A funnel is to direct your troops where you want them to go (the core!). Wizard/pekka/heros
target the nearest structure. So your goal is to clear enough stuff out wide,
so that when you deploy those units, going towards the core is the closest
structure. You do not want them wandering around the edge of the base. As you can see in the above screenshot, I dropped a few wiz on
either side of the golem. These left a line of structures in the direction I wanted the troops to go. Right after that shot, I dropped the pekkas, as the
nearest structures were going to be that army camp, then the cannon/archer
tower, THEN the AQ altar. Therefore, the pekkas would be funneled towards the core.
In the above screenshot, the guy has dropped enough wiz to
quickly clear all the structures behind his golems, and has done it wide enough
that pekkas will head into the compartments instead of wandering around the
base. Without those golems drawing fire, those wizards would be dead well
before they completed their job.
Step 3: Create Path
to Core
This step will vary depending on the base layout. It might
require wallbreakers, a jump spell, or both. Most generally, there will be 3
levels of walls to get to the core. My preferred method is to break the first
level with wallbreakers, then once your troops have gone through that break,
use a jump spell to clear the final layer or two.
I
n the above screenshot, you case see that after I funneled my
pekkas to the corner where I wanted them to proceed to the core, I dropped my
jump spell. A jump spell can actually cover 2 wall levels if they walls are 3 spots
apart like they are here. So this actually provided a path straight into the
core for me. I could have likely used wallbreakers to pretty easily break into
the core on this base, but I’m terrible with wallbreakers and wanted to be
sure, so I used a jump. If you don’t use a jump, you can bring an extra rage.
Note: This is more advanced that we need to get here, but
realize that against tougher bases, you will actually use wallbreakers to get into
the core and a jump to get OUT of the core in order to help facilitate the 3
star.
Step 4: Get To Da Core!
So if you did the previous 3 steps correctly, this should be
pretty simple. Get your troops into the core, and rage them to demolish the
core defenses and the TH!
That is all the steps to a GoWiPe. I know this has been
long, but let’s talk about a couple more topics real quick.
CC: To lure or not to
lure
With the CC, you have 3 options. Lure and kill it, don’t
lure and lightning them when they group up to attack you, and don’t lure and
rage your troops into them. They all have pros and cons. If you lure them, you
are wasting a LOT of time and GoWiPe attacks are slow. Very real danger you
will run out of time if going for the 3 star. Also, if you don’t lure, the CC
troops tend to help pull your troops into the core. However, if you time things
wrong, the CC troops can devastate your wiz and pekkas. I did not lure either
of my attacks this war. I instead hit my troops with a rage and a heal and it
worked well. Do what you are most comfortable with, but have a plan!
If you DO lure, try and pull the CC troops to where you plan to start the GoWiPe, so you can put to use the surviving troops of the CC kill. Witches are amazing at taking out the enemy CC (with some wiz backup)!
Spells
There is a lot of flexibility here. You definitely want at
least 2 rage. Whether the rest are heals, jumps, or rage are up to you and the
base you select.
That’s all I got! If you made it all the way through, I
commend you. Please let me know if you have any feedback or questions.
Awesome job Ant... I know I will use this a lot when planning my attacks!
ReplyDeleteOne additional note, I would only put 1 wizard per building when you're initially destroying them. This serves two purposes, its the most efficient way to destroy all the buildings and it prevents the wizards from taking a stray mortar or giant bomb to kill all of them.
ReplyDeleteThat's a good point. However, note that you are on the clock with GoWiPe, and if it is a high-health building (like a storage) you might want more wiz. You need to get everything clear before your golem(s) go down.
ReplyDeleteAnt... I reread this tonight. Maybe you could post some screen shots of "good gowipe bases" with some explanations of how you determine that? I could use all the help available! - Mama
ReplyDeleteThese gowipe tactics have helped a lot. Thank you!
ReplyDelete