Translate

Barbarian = 野蛮人 = barbaar = варвар
Archer = 弓箭手 = boogschutter = лучник
Goblin = 小妖精 = aardmannetje = глобулин
Giant = 巨人 = reus = гигант
Wall breaker = 墙壁断路器 = muur breaker = стене выключатель
Wizard = 巫师 = tovenaar = волшебник
Healer = 治疗师 = heler = целитель
Dragon = 龙 = draak = дракон
Minions = 爪牙 = minions = приспешников

Sunday, 1 March 2015

Mid week war sign up March 4th

Sign up here for the midweek war. Remember, first come serve. Also, only you can sign youself up. Ask the council of you have any questions. 

Tuesday, 24 February 2015

UD Mid Week War Sign UP 02/24-02/26

This week and this week only, you can have people sign up for you.  Next week you Must have your own account.

Cut off is 7pm Central time as well due to the lateness of this, and we will start the war at 8:00pm.

United Donators New War Policy

With the new opting in and out of clan wars, we have decided to re-vamp how and who goes to wars every week.
  1. UD Raiders will be no more.  We can just do the mid week wars in the main clan now
  2. Mid week wars will be for who ever wants to go.  There will be no limit other than the limit the game puts on us (multiples of 5)
  3. Midweek wars will be chosen as follows:
    • After the weekend war, one of the leaders will post a sign-up on the website.  This will kind of work like the dibs system we already have in place.  However, with this, it's first come first serve.  If we don't have an even number of people signed up, the people that signed up the latest will be cut.  This will apply to all ranks in the clan, even myself.
    • Here is the most important part of this... YOU MUST SIGN UP ON THE WEBSITE YOURSELF.   Nobody can sign up for you.  Because this is a first come first serve system, you need to sign yourself up.  So figure out a way whether it be by creating a g-mail account or a blogger account.
    • There are two exclusions
      • Due to the major time difference, Oli, David Vance, Boazang, and CZ can have a co-leader sign them up if they let us know ahead of time.  
      • Also, if you live in the same household and share accounts (TURKEY'S) you can sign up as well. 
    • CUT OFF TIME FOR SIGN UP is 6PM Central Time on Tuesday's
  4. Everybody will still be expected to war on the weekends unless something comes up.  The war opting in/out button will only be set for weekend wars.  So if you set it for out, you will not be taken to the war.
  5. From here on out during the weekend wars, if we have odd numbers, the people cut will be determined by their donation amounts and not rank in the clan.  However, if you are cut, you will be automatically eligible for the next mid-week war or weekend war.
If you have any questions about this, please e-mail me at united.donators@gmail.com or let any of the other co-leaders know.

Friday, 13 February 2015

Monday, 19 January 2015

UD Raiders - January 20th, 2015

Here is the list for this week's mid-week UD Raiders War.

Generals:
Antilles - Confirmed
Frosty61 - Confirmed
Papaturkey - Confirmed
Mamaturkey - Confirmed

Invitee's:
David Vance - Confirmed
Strong - Confirmed
Whiteshadow - Confirmed
TigerLynx - Confirmed
Howitzer - Confirmed
chilly - Confirmed
Grege - Confirmed
Gamecock Pokey - Confirmed
Teke - Confirmed
TJ - Declined
     - Logan - Confirmed
Sid - Confirmed


Alternates:  Daggz, spartian

Monday, 12 January 2015

UD Raiders War - 01/13/2015

First off guys, GREAT WAR last week.  It's time for our next mid-week UD Raiders War.

This week's generals for the war will be the following...

1.  Antilles - Confirmed
2. Mamaturkey - Confirmed
3. Bjohnson350! - Confirmed
4. Sparx - Confirmed

Joining them, are the following.  We need to know ASAP if you will be going or not.  We have others that want too, and if you can't we'd like to get some of the alternates in...

5. Chilly - Confirmed
6. Tigerlynx - Confirmed
7. Ltdan2g7 - Confirmed
8. Wally  - Confirmed
9. Butters81  - Confirmed
10. Spartian  -Delcined
               - SUB IN - Daggz25  - Confirmed
11. dbag   - Confirmed
12. Hannibal - Confirmed
13. gamecock pokey -Delcined
               - SUB IN - Schnack1982  - Confirmed
14. Hagrid - Confirmed
15. Grege22y  -Delcined
               - SUB IN - Psychs, MW NWOP - Confirmed

Alts: whiteshadow

If you aren't chosen this week, I know they will be warring in Clan "off in thewoods" so if you want the war practice, you are more than welcome to head over there if you like.

Then we'll see everybody back here by Friday for our next war.  We will be starting 2 hours earlier from now on.

Sunday, 4 January 2015

Enter UD Raiders

All, I have an important announcement to make! We would like to introduce the UD Raiders! This will be a clan that will take 15 members and war once a week on Tuesday nights. The war will end Thursday night and the members will return to UD before the start of war on Friday night. Therefore, the people who play in UD Raiders will war twice for that week. Here are the details of UD Raiders.


  • Will raid with 15 members: 3 leaders and 12 others.
  • War will start Tuesday night (10 CST)
  • Participation is stricter than the main war. Not only are both attacks required, but it is expected you will give your all despite the score and will be willing to discuss strategy before and after attacks. We want this to become better at war!
If being in this war interests you, then post in the comments below. For at least this first war, we will select the 12 members going. How we continue to select each week is still being defined, but be sure that there will be a rotation and if you are interested you will get to participate.

Remember, while we hope to win and make loot, loot is not the primary intention of this. It is to get better at war! It is the hope that this will benefit the main clan's war.

Please note all of this is subject to change as we work out the kinks. Hope to see many of you in Raiders!

Monday, 15 December 2014

GoWiPe Tutorial

Hey guys! As our clan continues to level from our great farming skills, more and more of us are hitting TH9+. Now, I still firmly believe that against TH8s and lower, dragons/hogs are your best options. However, as many of us are finding out, both of those do not really work well against TH9s and above. So different strategies are needed! Today, I’d like to talk about one of those: GoWiPe!

GoWiPe is so named because of its unit composition: Golems, Wizards, and Pekkas. There are many minor variants to it, but those are the primary units. GoWiPe is a 3 star strategy against TH8s (and lower) and TH9s with weak walls. Note that, due to its lack of mobility, you cannot count on getting 3 stars with GoWiPe against tough TH9s and TH10s. Those require even more advanced strategies that we can talk about when we are comfortably 2-starring these tough bases.

The purpose of a GoWiPe is to get your wizards, pekkas, and possibly heroes into the core. The high level strategy for this is:
  1. Deploy golems to absorb front-line enemy fire
  2. Clear trash with wizards behind golems in order to create funnel
  3. Open path to core with wbs/jump spells
  4. Send pekkas and additional wizards to core
  5. Profit

Let’s talk about each point individually.

Step 1: Golem Deployment

First, let’s talk about golems. Golem damage is TERRIBLE. Their purpose is NOT to destroy defenses (like giants). They tank, and that is it. Do not use a rage spell to rage a golem. It’s like taping a knife to a tortoise: still not very dangerous. The golem is a sponge. If you finish a battle with a golem with a lot of life left, you either used it wrong or didn’t need one. Their 30 space is completely wasted if they don’t absorb a lot of damage. Wizards do 18 times more damage for the space! Don't waste spells on golems. If they die, they did their job!

Anyway, golem deployment is critical. Most commonly you will bring 2 golems. Sometimes 1 will work, sometimes you might need 3 (rare). The point is drop them so that you draw enough fire that wizards can clear the buildings you need behind them in order to create a funnel.


Look in the image I attached. All the space between the two cannons is safe to drop wizards. 

Sometimes to create a funnel, you only need a single golem. Look at a screencap from a GoWiPe I did this past war:




That single golem was enough to draw fire from all nearby defenses, and the base lent itself to a natural funnel.

Step 2: Create a Funnel

I’ll briefly define funnel here in case anyone is confused. A funnel is to direct your troops where you want them to go (the core!). Wizard/pekka/heros target the nearest structure. So your goal is to clear enough stuff out wide, so that when you deploy those units, going towards the core is the closest structure. You do not want them wandering around the edge of the base. As you can see in the above screenshot, I dropped a few wiz on either side of the golem. These left a line of structures in the direction I wanted the troops to go. Right after that shot, I dropped the pekkas, as the nearest structures were going to be that army camp, then the cannon/archer tower, THEN the AQ altar. Therefore, the pekkas would be funneled towards the core.



In the above screenshot, the guy has dropped enough wiz to quickly clear all the structures behind his golems, and has done it wide enough that pekkas will head into the compartments instead of wandering around the base. Without those golems drawing fire, those wizards would be dead well before they completed their job.

Step 3: Create Path to Core

This step will vary depending on the base layout. It might require wallbreakers, a jump spell, or both. Most generally, there will be 3 levels of walls to get to the core. My preferred method is to break the first level with wallbreakers, then once your troops have gone through that break, use a jump spell to clear the final layer or two.
I
n the above screenshot, you case see that after I funneled my pekkas to the corner where I wanted them to proceed to the core, I dropped my jump spell. A jump spell can actually cover 2 wall levels if they walls are 3 spots apart like they are here. So this actually provided a path straight into the core for me. I could have likely used wallbreakers to pretty easily break into the core on this base, but I’m terrible with wallbreakers and wanted to be sure, so I used a jump. If you don’t use a jump, you can bring an extra rage.





Note: This is more advanced that we need to get here, but realize that against tougher bases, you will actually use wallbreakers to get into the core and a jump to get OUT of the core in order to help facilitate the 3 star.

Step 4: Get To Da Core!

So if you did the previous 3 steps correctly, this should be pretty simple. Get your troops into the core, and rage them to demolish the core defenses and the TH!





That is all the steps to a GoWiPe. I know this has been long, but let’s talk about a couple more topics real quick.

CC: To lure or not to lure

With the CC, you have 3 options. Lure and kill it, don’t lure and lightning them when they group up to attack you, and don’t lure and rage your troops into them. They all have pros and cons. If you lure them, you are wasting a LOT of time and GoWiPe attacks are slow. Very real danger you will run out of time if going for the 3 star. Also, if you don’t lure, the CC troops tend to help pull your troops into the core. However, if you time things wrong, the CC troops can devastate your wiz and pekkas. I did not lure either of my attacks this war. I instead hit my troops with a rage and a heal and it worked well. Do what you are most comfortable with, but have a plan!

If you DO lure, try and pull the CC troops to where you plan to start the GoWiPe, so you can put to use the surviving troops of the CC kill. Witches are amazing at taking out the enemy CC (with some wiz backup)!

Spells

There is a lot of flexibility here. You definitely want at least 2 rage. Whether the rest are heals, jumps, or rage are up to you and the base you select.


That’s all I got! If you made it all the way through, I commend you. Please let me know if you have any feedback or questions.

New War General/Co-Leader

Please join me in congratulating Antilles on his promotion to War General.  It's been a long time coming,  He has been a huge help in wars lately and does a lot of homework to help the clan out.  Glad to have him aboard!

Monday, 22 September 2014

Dragon Attack 101

From the desk of guest contributer Antillies:

Hey all, how are you doing? Now, we are primarily a dragon attack clan and I think we are ready to start really adding some next level strategy to our war attacks. I think with some tweaking of our strategies, the TH7 and TH8s can add a lot more stars, freeing up the big dogs to get more up top.


I realize some of you may know all of this, but I’m hoping this will be helpful to many! So without further ado, here is the example base I’d like to work with.




How would you attack it? I think this is representative of a TH8 base that often gives us trouble (imagine those as level 6 ADs if you want, it makes no difference). What if I told you…. I think a TH7 could 3 star this! :D


Here’s what we are going to do. First, army composition. What I would do is take 10 barbs, 10 archers, 9 dragons. Then, some of Frosty’s sweet sweet level 5 hogs in the CC. I’d take 2 rage and 1 heal spells.


Next, drop 5 barbs and 5 archers at the two Xs.




Why? Because, as we know, dragons are silly creatures. They will attack the nearest building. But they are fat, and ranged, and the nearest building isn’t always easy to pick out, so we aren’t going to give them any chance. We break the circle at those Xs by taking out the collector and barracks/huts.


Now, drop a dragon at each of those army camps near the Xs. They will destroy the camps and then move toward each other. Now, drop your remaining dragons in a line between these two camps. Because of your previous efforts, all of them will move over the walls and start terrorizing the base.


Now, I think many of you would have done something similar to this. At this point, the attack is up to the CoC gods and we hope they hit the ADs. However, instead, now we go really next level.


After a few seconds, your line of dragons will have destroyed the front line of the base, and all the defenses Xed out here should be destroyed:





Now, right where that Dark Barracks use to be? Drop dem hogs!!! Where will they go? Right into the core! (as those ADs/mortars are now their closest target. You might want to check for bombs/springs with BK first!) As they go speeding towards your enemy’s demise, drop a rage and a heal in the core and watch those level 5s wipe out everything in the core. You can even drop a rage in between them so they (and the dragons) get there faster. Poof! All ADs down. Dragons dominate. The end.


This sort of strategy is applicable to many bases similar to this. Note that sometimes instead of hogs you can use balloons. Or maybe, if you are sure you can get your dragons to 2 of the ADs quickly, you triple lightning the 3rd? Or maybe 5 hogs in the CC isn't quite enough so you add 2-4 of your own. Lots of ways to go about it! Thanks for reading, and I hope someone found this a little helpful.

Tuesday, 16 September 2014

War Debriefing - September 14th, 2014

What a tough war.  We put up a respectable 82 stars.  This appears to be average for us, (81, 82, 84 and 85 stars on our last wars with 35).  They put up an even more impressive 88 stars.  What's even more crazy, they did it with an amazing ground and pound attack.  They put two stars on our #1 with an impressive giants and wizards attack and our #3 with a sweet GoWiPe (Golems, Wizards and Pekka) attack.  I missed the attack on #2 and regretfully replays are no longer available.  I could've swore they were available until Wednesday in the past.  Maybe it has something to do with the update.

So what does it all mean, Basil?  It means that we faced an amazing team that knew exactly what they needed to do to get the win.  2 of their first 3 attacks were against our top 3 and 5 of their first 8 attacks were against the top 5.  They amazing got turned out 11 stars against our top 5.  Typically our top 3 are never attacked during a war, let alone yield a star.  Their is no shame in our performance, we were just beat by an unbelievable team and we couldn't be the giant slayers 3x in a row.  

Onto our side, we rarely ever attack their top 3.  I think this is potentially our best room for improvement.  We only left 1 star on their bottom 20.  The past couple weeks I've been working on some more advanced attack techniques and trying to perfect the GoWiPe attack.  I think others around the top have also been trying to do this as well.  I think we need to push ourselves to go against their top players and earn stars on them.  In order to do that though, we need to allow the top 10 the freedom to attack their best and not need to perform any cleanup stars.  Antilles pointed out a reddit article from another clan's war notes, that I believe holds tons of merit for the bottom 20 people in the clan.  "Use first attack for three stars When possible, use your first attack for a reasonable 3-star attempt of a base at your Town Hall level. Your base rank, and the base rank of the opponent, is irrelevant. Three stars win wars and prevent redundant attacks, even if you are attacking down. A 2-star attempt on a base someone else will 3-star is a wasted attack. If it is an easy war, 3-star a base that has already been 3’d for practice. TH7/8 should NOT attack above their TH level until all bases of similar TH level are 3-starred. TH9 attack strategies are difficult. If you are a mid/late TH9, you should be able to pick an early/mid TH9 to 3-star. If you are an earlier TH9, your attack progression should be: (1) 3-star an easy TH9, (2) ask what highly-ranked TH9s cannot be 3-starred, and 2-star those, or (3) cleanup TH8 3-stars at end of war."

As Sparx pointed out earlier during the war, all dragon attacks have a ceiling, once your opponents reach TH9 levels and have 4 levels 5+s air defense the dragons will not get 3 stars and will struggle to even get 2 stars.  Against a TH10 opponent, they more than likely won't even get a star.  I think I saw an attack attempt of ours using all dragons against a TH10 that didn't yield a star.  

Just my random thoughts and observations from the war.

General Straw

Tuesday, 9 September 2014

MVP for War 9-6-14

Way to go DV JR on a stellar War!

Honorable mention goes to:  David Vance!

War notes from 9-6-14

Well done!

Another great war.  I am very pleased with how this war went.  There is always going to be a few issues with each war, but that is to be expected; nothing runs perfect (though we are close to it).

We had 18 attacks in the first hour alone.  I believe that to be the most for us in the first hour since I have been here.   All but 1 DIBS attack was used in the first hour as we have been requiring these last few wars, which is always good to see.  Of those DIBS attacks 5 resulted in the desired 3 star.  Unfortunately that is only have of the DIBS.  I hope in next weeks war we can improve on this and get 100% in before the first hour and 3 stars on each one.

We also came out strong again in this war. 56 stars in the first 4 hours is an impressive start to any war.  This is something that we have been doing as of late in the past few wars and is a great way to deflate the enemy morale.  Keep up the great work guys and gals.

Now on to a few of the set backs from this war.

I only saw a few things in replays that need to be addressed and a few other minor clan guidelines to be addressed.

1. Farming troops during war.

We have addressed this in the past just a few times and have seen the benefits of mentioning it in the last few wars.  Keeping in mind that each person has there own style of attacking and different level of troops, we need to use the best troops we have possible for the base type we are attacking to gain the desired 3 stars.  Now with that being said there is no hard and fast rule as to what troops you have to take or what troops are the best.  As a suggestions and I believe that most members and the council would agree; Dragons or Hogs are the simplest war armies you can build.  There are lots of variations within these 2 combinations and if you want to see then just watch the replays. Again I want to stress that this is not a hard and fast rule in the clan that you must bring Dragons or Hogs to war, but on the other hand if you are struggling to get 3 stars on your attacks this might be the option for you to at least consider.  I know that it is an expensive army to build, but we are not going to war to gain loot.  (we do that during the week)  We go to war to get as many stars as possible and to win the bragging rights as the best fighting clan out there.

2.  Attacking below your level.

This is a guideline that has been discussed and has been posted for all to see.  If you are attacking below your level  (I was ranked in the 19th spot in this war)  DO NOT attack more than 5 ranks (for me this would have been the 24th spot of the enemy) without asking the war generals or Frosty permission first.  Also as a side note to this guideline when attacking don't look only at the the rank you are placed and directly across the board but also by player level. (I have a lvl of 80)  If I want to attack 5 down from my war rank (19) I need also to consider the level of the player that I plan on attacking.  If that player is a lvl 50....I probably should find a better suited target.

3. Spells for different kinds of troops.

Dragons should have Rage spells, not Heal spells...here is why.

Let us assume you have lvl 4 heal and rage spells, and lvl 2 dragons, and the village you are attacking has lvl 5 Air Defense.

Heal spell facts:
total heal 1,200
heal per pulse 30
pulse frequency .3 sec
total number of pulses 40

Rage spell fatcs:
damage boost 160%
speed boost 26
pulse frequency .3 sec
total number of pulses 60

Lvl 2 Dragon facts:
damage per sec 160
total hit points 2100
damage per breath...(or attack) 240

Lvl 5 Air defense facts:
TH required lvl 7
Damage per shot 190
Damage per second 190
Damage type single target
Range 10 tiles

If you attack and use your heal potion you are healing that 1 dragon mainly that is being targeted by the AD....granted you are also healing all the damage being dealt to the dragons by archer towers and wizard towers and hidden telsas (all minor compared to the AD damage).  You are healing your dragon at 100 hit points per second while that AD is dealing out 190 damage per second, now add in the wizard, archer, or hidden tesla that is also dealing damage and you are way behind in the addition game.

Take the same attack but install a rage spell instead causing your dragons to become faster by 10 tiles and dealing 256 damage per second rather than 160.  You might not be healing your dragons but they are moving so quickly through the village you probably wont need to.

Now there is also a bit of debate hear as to what is the best option...3 rages or 2 rage and a heal (for those of us at TH 8 and down...TH 9 gets that extra help).  This is a debate you must work through and figure out what works best for your type of deployment.

Hogs should have heal spells, not rage...i am not going to get into why as I am already giving a lot of of information here.  Trust me it just works better and if you don't want to trust me ask member that use hogs alot, boazang, cz, oli, david vance, hak, Abdullah Mauddi....they will probably tell you the same.

3.  Attacks that need to happen first.

Beyond the DIBS attacks there are some attacks that just need to happen sooner than later.  If you are ranked in the bottom 15 (when we have 35 in the war) or 12 (if we have 30 in the war) ... especially the bottom 5.  You need to get your attacks in and done with.  We can't afford to wait until late Saturday night to see if you are going to clean up the stars that are missed at the bottom if there are any.  Also with the way we have been 3 starring the lower half of the enemy clan lately you might not have any good options to make a contribution to the over all start count.

Again I wanted to say again.  I am very pleased with the way things went in this war and hop that this sheds some light on your war attack strategies.

You all did great!



Thursday, 4 September 2014

CLAN WARS - Rules/Explinations

Now that it seems like we have settled into a good grove with the wars, I thought I should post something "official" on here explaining our expectations for wars and what our clan's policy on them is...


  1. We will start every war at 10:00pm Central Standard Time on Friday nights.
  2. We will keep the clan at no more than 35 in a war for the foreseeable future.  If this changes, we will inform you of it.
  3. If for some reason you cannot participate in the war, you must let us know!  How we will handle this is if you are going to be away and know you cannot participate, we will kick you out of the clan right before we start the war, and then we will immediately send you a clan invite letting you back in.  When you come back, you will still have the same status you had when you left.  So if you leave as an elder, you will come back as an elder.  I will try and keep track of donations if you are a member, but I cannot promise anything.
  4. If we have an odd number of people for the start of the war (31, 32, 33, 34...) then the top 30 will go to war and the rest will not.  So if you are for sure that you want to make the war, I would keep your trophy level above whomever is in slot 31.
  5. DO NOT INVITE ANYBODY INTO THE CLAN WITHOUT FROSTY'S PERMISSION.  We've built a good solid core of people up right now, so I don't want any strangers messing it up.  If you have a friend that wants to join that you think can help, talk to me about it and we may be wiling to add them in.  I just don't want somebody coming in off the street and ruining our chemistry.  With that being said as well, if there is a former clan member that would like to re-join, e-mail me at united.donators@gmail.com  TJcrulz did that last week and I did not hesitate to allow him back in.
  6. When donating to war castles... only donate the following.... LVL 3 or 4 DRAGONS, LVL 6 ARCHERS, or LVL 5 or 6 WIZARDS.  We have plenty of people willing to donate these.  But make sure you say thanks every once in a while :-)
Also, after each war, please make sure you take the time to check out the war debriefings.  The Council members/war generals take a lot of time putting them together and they deserve to have their work read and appreciated.  Drop them a note in the comments once in a while telling them thanks.

Finally, make sure you review your attacks at the end of the wars.  Think to yourself what could I have done better there.  It will help you plan your next attack, that much better.

Frosty

Wednesday, 3 September 2014

War Donating

I meant to point this last week and I forgot... Then this week again, I forgot, so i figured it deserved its own post ....

I just wanted to thank oli for busting his hump to upgrade his dragons to level 4 for us. I know in a conversation we had, he said he never used them at all, but he would start upgrading them to benifit the clan. 

So thank you for being selfless and putting the clan first in this reguard. I know myself and others really appreciate it, and thoes dragons help. 

And a shout out as well to guys like medooley, sparx, straw, bjohnson and others who have always been so giving of their elixer and lvl 3 dragons as well. 

Tuesday, 2 September 2014

War Debriefing - 8-31-2014

WAY TO GO!!!!!!

Guys we came out swinging again and they didn't have an answer. Everybody did great and I am really thrilled!  I hope you all enjoy the bonuses. 

MVP this week... Abdullah Muaddi. Great job against some tough competition. 

Also, great job again VooDoo.  And shout out to babyturkey for the great 6 star effort as well. 

Not much to really say guys. You all did great. Gonna just sit back and relax and enjoy this one. And you should to, we all earned it. 

Scratch that... One thing... Use your attacks. Even if we have it won, you need to use both of them.  

Also, this war was the war we said good bye to Lihon. Last war he only used one attack, and this was he used none. Lihon was a long time member of this clan. Well his dad was anyway.  Thanks for all you did for the clan Lihon's dad. 

Again, great job this week everybody. We are going to go back to 35 for the war. Should be interesting. 

Tuesday, 26 August 2014

War Debriefing - August 24th, 2014

First off... GREAT JOB!  This was a fun war for once.  We came out swinging, and truth be told, I feel we knocked them out in the first round.  3 STAR attacks beginning the war from Spartian, Strong, Voodoo, Ltdan2g7, Antilles, Earl, and Brett right off the bat set us up good for the rest of the war because we weren't having to waste a lot of other attacks down in the lower rankings.  If you got a 3 star attack this war, bravo!  You were the reason we won.

MVP of this war goes to spartian.  Nice 6 star job this war.  Not only were you the first attack and got us off on the right foot, but you made sure we didn't have any mop up work with either one of your attacks.  Well done!

Honourable mention goes to Strong and Voodoo.  Your 6 star efforts were crucial as well.  Spartian went up 2 ranks for one of his attacks, and that is why he got the slight edge.  Both of your efforts were very instrumental to our success and I don't want to diminish that.

Couple notes:

Review your attacks.  See what you did wrong.  If you can't figure it out, ask one of the council members or one of the people who had a lot of success.  We saw a few instances where people fed their troops to clan castle troops.  I'm not going to call anybody out on this, but we preach it after every war.  There is no rush to these attacks.  Use what the generals have said in past wars.  And like I said, review your attacks and learn from them.

Also, I wanted to point out something as well... With about 6 hours to go, we pretty much knew we had this war in hand.  And then a lot of people were going more for the loot bonuses than getting us some more stars. Now, I can't fault you for this, because I can't control who you attack, but I want you to keep something in mind...  The only reason that you may have been in a position to do that, is because of the hard work and efforts of others before you.  Guys like I listed above you got us off to a fast start.  They could have attacked harder targets and got better bonuses for themselves with only one star attacks, but they attacked people at their level and got the clan a lot of hard earned stars.  Weather we are up 20 or down 2, I think we owe it to all the people in the clan, especially the ones that fought early and built up our stars, to try and better our total score on every attack.  Especially for the people ranked in the top 10 or 15.  People did their job down low to make sure "we" don't have to clean up after them, let's make sure that we don't profit off their hard work.  We win as a team, and we loose as a team!

Finally, if you are ranked 25-30... it is in your best interest to attack as early in the war as possible.  Your targets will dry up very fast if you don't.  Please make sure to get your attacks in early if you are in these positions.  It helps the generals formulate a plan of attack for the rest of the war.

Great job again guys... let's do it again this weekend!

Frosty